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/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
#include <parameters.h>
◆ GetUserDirectory()
const std::string& Parameters::GetUserDirectory |
( |
| ) |
const |
|
inline |
◆ SetDefaultValues()
void Parameters::SetDefaultValues |
( |
| ) |
|
◆ SetLocalPlayerNameFromEnv()
void Parameters::SetLocalPlayerNameFromEnv |
( |
| ) |
|
◆ SetUserDirectory()
void Parameters::SetUserDirectory |
( |
const std::string & |
path | ) |
|
|
inline |
◆ applicationName
std::string Parameters::applicationName |
◆ benchmark
bool Parameters::benchmark = false |
◆ Instance
Directory containing user settings and data.
◆ LocalPlayerName
std::string Parameters::LocalPlayerName |
◆ luaEditorStartFilename
std::string Parameters::luaEditorStartFilename |
◆ luaScriptArguments
std::string Parameters::luaScriptArguments |
◆ luaStartFilename
std::string Parameters::luaStartFilename |
The documentation for this class was generated from the following files:
(C) Copyright 1998-2012 by The