_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include <spell_spawnmissile.h>
Public Member Functions | |
SpellActionMissileLocation (LocBaseType base) | |
Public Attributes | |
LocBaseType | Base |
int | AddX |
The base for the location (caster/target) More... | |
int | AddY |
Add to the X coordinate. More... | |
int | AddRandX |
Add to the X coordinate. More... | |
int | AddRandY |
Random add to the X coordinate. More... | |
This struct is used for defining a missile start/stop location.
It's evaluated like this, and should be more or less flexible.: base coordinates(caster or target) + (AddX,AddY) + (rand()AddRandX,rand()AddRandY)
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inline |
int SpellActionMissileLocation::AddRandX |
Add to the X coordinate.
int SpellActionMissileLocation::AddRandY |
Random add to the X coordinate.
int SpellActionMissileLocation::AddX |
The base for the location (caster/target)
int SpellActionMissileLocation::AddY |
Add to the X coordinate.
LocBaseType SpellActionMissileLocation::Base |