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/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
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30 #ifndef SPELL_SPAWNMISSILE_H
31 #define SPELL_SPAWNMISSILE_H
75 virtual void Parse(lua_State *lua,
int startIndex,
int endIndex);
90 #endif // SPELL_SPAWNMISSILE_H
Base structure of missile-types.
Definition: missile.h:343
@ LocBaseCaster
Definition: spell_spawnmissile.h:45
Definition: spell_spawnmissile.h:55
LocBaseType Base
Definition: spell_spawnmissile.h:59
Definition: spell_spawnmissile.h:68
virtual void Parse(lua_State *lua, int startIndex, int endIndex)
Definition: spell_spawnmissile.cpp:103
virtual int Cast(CUnit &caster, const SpellType &spell, CUnit *&target, const Vec2i &goalPos)
Definition: spell_spawnmissile.cpp:182
int AddY
Add to the X coordinate.
Definition: spell_spawnmissile.h:63
int AddRandY
Random add to the X coordinate.
Definition: spell_spawnmissile.h:65
LocBaseType
Definition: spell_spawnmissile.h:44
int AddRandX
Add to the X coordinate.
Definition: spell_spawnmissile.h:64
int AddX
The base for the location (caster/target)
Definition: spell_spawnmissile.h:62
@ LocBaseTarget
Definition: spell_spawnmissile.h:46
Spell_SpawnMissile()
Definition: spell_spawnmissile.h:71
SpellActionMissileLocation(LocBaseType base)
Definition: spell_spawnmissile.h:58
The big unit structure.
Definition: unit.h:135
Missile on the map.
Definition: missile.h:413
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