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/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
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T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
#include <spell_adjustvariable.h>
◆ SpellActionTypeAdjustVariable()
| SpellActionTypeAdjustVariable::SpellActionTypeAdjustVariable |
( |
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inline |
◆ AddIncrease
| int SpellActionTypeAdjustVariable::AddIncrease |
Add this value to this field.
◆ AddMax
| int SpellActionTypeAdjustVariable::AddMax |
Add this value to this field.
◆ AddValue
| int SpellActionTypeAdjustVariable::AddValue |
true if we invert this field.
◆ Enable
| int SpellActionTypeAdjustVariable::Enable |
◆ Increase
| int SpellActionTypeAdjustVariable::Increase |
Value to affect to this field.
◆ IncreaseTime
| int SpellActionTypeAdjustVariable::IncreaseTime |
Add this value to this field.
◆ InvertEnable
| char SpellActionTypeAdjustVariable::InvertEnable |
true if we modify this field.
◆ Max
| int SpellActionTypeAdjustVariable::Max |
Value to affect to this field.
◆ ModifEnable
| char SpellActionTypeAdjustVariable::ModifEnable |
Value to affect to this field.
◆ ModifIncrease
| char SpellActionTypeAdjustVariable::ModifIncrease |
true if we modify this field.
◆ ModifMax
| char SpellActionTypeAdjustVariable::ModifMax |
true if we modify this field.
◆ ModifValue
| char SpellActionTypeAdjustVariable::ModifValue |
true if we modify this field.
◆ TargetIsCaster
| char SpellActionTypeAdjustVariable::TargetIsCaster |
How many time increase the Value field.
◆ Value
| int SpellActionTypeAdjustVariable::Value |
Value to affect to this field.
The documentation for this class was generated from the following file:
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