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/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
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T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
Go to the documentation of this file.
30 #ifndef SPELL_ADJUSTVARIABLE_H
31 #define SPELL_ADJUSTVARIABLE_H
75 virtual void Parse(lua_State *l,
int startIndex,
int endIndex);
83 #endif // SPELL_ADJUSTVARIABLE_H
Definition: spell_adjustvariable.h:68
char ModifMax
true if we modify this field.
Definition: spell_adjustvariable.h:56
~Spell_AdjustVariable()
Definition: spell_adjustvariable.h:72
virtual void Parse(lua_State *l, int startIndex, int endIndex)
Definition: spell_adjustvariable.cpp:41
int IncreaseTime
Add this value to this field.
Definition: spell_adjustvariable.h:63
int AddIncrease
Add this value to this field.
Definition: spell_adjustvariable.h:62
int AddMax
Add this value to this field.
Definition: spell_adjustvariable.h:61
int Max
Value to affect to this field.
Definition: spell_adjustvariable.h:51
char ModifIncrease
true if we modify this field.
Definition: spell_adjustvariable.h:57
int AddValue
true if we invert this field.
Definition: spell_adjustvariable.h:60
Spell_AdjustVariable()
Definition: spell_adjustvariable.h:71
char InvertEnable
true if we modify this field.
Definition: spell_adjustvariable.h:59
char ModifEnable
Value to affect to this field.
Definition: spell_adjustvariable.h:54
int Increase
Value to affect to this field.
Definition: spell_adjustvariable.h:52
char ModifValue
true if we modify this field.
Definition: spell_adjustvariable.h:55
int Value
Value to affect to this field.
Definition: spell_adjustvariable.h:50
Definition: spell_adjustvariable.h:41
int Enable
Definition: spell_adjustvariable.h:47
char TargetIsCaster
How many time increase the Value field.
Definition: spell_adjustvariable.h:64
SpellActionTypeAdjustVariable()
Definition: spell_adjustvariable.h:44
The big unit structure.
Definition: unit.h:135
virtual int Cast(CUnit &caster, const SpellType &spell, CUnit *&target, const Vec2i &goalPos)
Definition: spell_adjustvariable.cpp:119
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