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/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
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T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
#include <input.h>
Public Member Functions | |
| virtual | ~Input () |
| virtual bool | isKeyQueueEmpty ()=0 |
| virtual KeyInput | dequeueKeyInput ()=0 |
| virtual bool | isMouseQueueEmpty ()=0 |
| virtual MouseInput | dequeueMouseInput ()=0 |
| virtual void | _pollInput ()=0 |
Inputs base class. Contains basic Input functions every implemented input class should have. Input classes should inherit from this class and implements it's functions.
|
inlinevirtual |
Destructor.
|
pure virtual |
Polls all exsisting input. It exists for Input implementation compatibility. It is used internally by the library.
Implemented in gcn::SDLInput.
|
pure virtual |
Dequeues the key input queue.
Implemented in gcn::SDLInput.
|
pure virtual |
Dequeues the mouse input queue.
Implemented in gcn::SDLInput.
|
pure virtual |
Checks whether the key queue is empty or not.
Implemented in gcn::SDLInput.
|
pure virtual |
Checks whether the mouse queue is empyt or not.
Implemented in gcn::SDLInput.
1.8.17
(C) Copyright 1998-2012 by The Stratagus Project under the GNU General Public License.