_________ __ __
/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
Classes | |
| class | ActionListener |
| class | BasicContainer |
| class | Button |
| class | CheckBox |
| class | ClipRectangle |
| class | Color |
| class | Container |
| class | DefaultFont |
| class | DropDown |
| class | Exception |
| class | FocusHandler |
| class | Font |
| class | Graphics |
| class | Gui |
| class | Icon |
| class | Image |
| class | ImageFont |
| class | ImageLoader |
| class | Input |
| class | Key |
| class | KeyInput |
| class | KeyListener |
| class | Label |
| class | ListBox |
| class | ListModel |
| class | MouseInput |
| class | MouseListener |
| class | RadioButton |
| class | Rectangle |
| class | ScrollArea |
| class | SDLGraphics |
| class | SDLImageLoader |
| class | SDLInput |
| class | Slider |
| class | TextBox |
| class | TextField |
| class | Widget |
| class | Window |
Functions | |
| static int | GetNext (const std::string &text, int curpos) |
| const Color | SDLgetPixel (SDL_Surface *surface, int x, int y) |
| void | SDLputPixel (SDL_Surface *surface, int x, int y, const Color &color) |
| unsigned int | SDLAlpha16 (unsigned int src, unsigned int dst, unsigned char a) |
| unsigned int | SDLAlpha32 (unsigned int src, unsigned int dst, unsigned char a) |
| void | SDLputPixelAlpha (SDL_Surface *surface, int x, int y, const Color &color) |
| static int | FindNext (const std::string &text, int curpos) |
|
static |
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static |
|
inline |
Blends two 16 bit colors together.
| src | the source color. |
| dst | the destination color. |
| a | alpha. |
|
inline |
Blends two 32 bit colors together.
| src | the source color. |
| dst | the destination color. |
| a | alpha. |
|
inline |
Checks a pixels color of an SDL_Surface.
| surface | an SDL_Surface where to check for a pixel color. |
| x | the x coordinate on the surface. |
| y | the y coordinate on the surface. |
Puts a pixel on an SDL_Surface.
@param surface an SDL_Surface to put the pixel on
| x | the x coordinate on the surface. |
| y | the y coordinate on the surface. |
| color | the color the pixel should be in. |
Puts a pixel on an SDL_Surface with alpha
@param surface an SDL_Surface to put the pixel on
| x | the x coordinate on the surface. |
| y | the y coordinate on the surface. |
| color | the color the pixel should be in. |
1.8.17
(C) Copyright 1998-2012 by The Stratagus Project under the GNU General Public License.