_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include <keylistener.h>
Public Member Functions | |
virtual | ~KeyListener () |
virtual bool | keyPress (const Key &) |
virtual bool | keyRelease (const Key &) |
virtual void | hotKeyPress (const Key &) |
virtual void | hotKeyRelease (const Key &) |
Protected Member Functions | |
KeyListener () | |
Key listeners base class. Inorder to use this class you must inherit from it and implements it's functions. KeyListeners listen for key events on a Widgets. When a Widget recives a key event, the corresponding function in all it's key listeners will be called. Only focused Widgets will generate key events.
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inlinevirtual |
Destructor
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inlineprotected |
Constructor.
You should not be able to make an instance of KeyListener, therefore its constructor is protected. To use KeyListener you must inherit from this class and implement it's functions.
Reimplemented in LuaActionListener.
Reimplemented in LuaActionListener.
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inlinevirtual |
Called if a key is pressed when the widget has keyboard focus. If a key is held down the widget will generate multiple key presses.
key | the key pressed. |
Reimplemented in gcn::TextBox, gcn::Slider, gcn::DropDown, gcn::RadioButton, gcn::TextField, gcn::Button, gcn::CheckBox, gcn::ListBox, and LuaActionListener.
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inlinevirtual |
Called if a key is released when the widget has keyboard focus.
key | the key released. |
Reimplemented in gcn::Button, and LuaActionListener.