_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include "stratagus.h"
#include "construct.h"
#include <vector>
#include "script.h"
#include "translate.h"
#include "ui.h"
#include "video.h"
construct.cpp - The constructions. | |
static std::vector< CConstruction * > | Constructions |
void | InitConstructions () |
Initialize the constructions module. More... | |
void | LoadConstructions () |
Load the graphics for constructions. More... | |
void | CleanConstructions () |
Clean up the constructions module. More... | |
CConstruction * | ConstructionByIdent (const std::string &name) |
Get construction by identifier. More... | |
static int | CclDefineConstruction (lua_State *l) |
void | ConstructionCclRegister () |
Register ccl features. More... | |
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static |
Parse the construction.
l | Lua state. |
void CleanConstructions | ( | ) |
Clean up the constructions module.
Cleanup the constructions.
CConstruction* ConstructionByIdent | ( | const std::string & | name | ) |
Get construction by identifier.
Get construction by identifier.
ident | Identfier of the construction |
void ConstructionCclRegister | ( | ) |
Register ccl features.
Register CCL features for construction.
void InitConstructions | ( | ) |
Initialize the constructions module.
Initialize the constructions.
void LoadConstructions | ( | ) |
Load the graphics for constructions.
Load the graphics for the constructions.
HELPME: who make this better terrain depended and extendable HELPME: filename construction.
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static |
Constructions.