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/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
#include "stratagus.h"#include "construct.h"#include <vector>#include "script.h"#include "translate.h"#include "ui.h"#include "video.h"construct.cpp - The constructions. | |
| static std::vector< CConstruction * > | Constructions |
| void | InitConstructions () |
| Initialize the constructions module. More... | |
| void | LoadConstructions () |
| Load the graphics for constructions. More... | |
| void | CleanConstructions () |
| Clean up the constructions module. More... | |
| CConstruction * | ConstructionByIdent (const std::string &name) |
| Get construction by identifier. More... | |
| static int | CclDefineConstruction (lua_State *l) |
| void | ConstructionCclRegister () |
| Register ccl features. More... | |
|
static |
Parse the construction.
| l | Lua state. |
| void CleanConstructions | ( | ) |
Clean up the constructions module.
Cleanup the constructions.
| CConstruction* ConstructionByIdent | ( | const std::string & | name | ) |
Get construction by identifier.
Get construction by identifier.
| ident | Identfier of the construction |
| void ConstructionCclRegister | ( | ) |
Register ccl features.
Register CCL features for construction.
| void InitConstructions | ( | ) |
Initialize the constructions module.
Initialize the constructions.
| void LoadConstructions | ( | ) |
Load the graphics for constructions.
Load the graphics for the constructions.
HELPME: who make this better terrain depended and extendable HELPME: filename construction.
|
static |
Constructions.
1.8.17
(C) Copyright 1998-2012 by The Stratagus Project under the GNU General Public License.