_________ __                 __
        /   _____//  |_____________ _/  |______     ____  __ __  ______
        \_____  \\   __\_  __ \__  \\   __\__  \   / ___\|  |  \/  ___/
        /        \|  |  |  | \// __ \|  |  / __ \_/ /_/  >  |  /\___ \
       /_______  /|__|  |__|  (____  /__| (____  /\___  /|____//____  >
               \/                  \/          \//_____/            \/
    ______________________                           ______________________
                          T H E   W A R   B E G I N S
                   Stratagus - A free fantasy real time strategy game engine

Classes
construct.h File Reference

Go to the source code of this file.

Classes

class  CConstructionFrame
 Construction frame. More...
 
class  CConstruction
 Construction shown during construction of a building. More...
 

construct.h - The constructions headerfile.

enum  ConstructionFileType { ConstructionFileConstruction, ConstructionFileMain }
 
void InitConstructions ()
 Initialize the constructions module. More...
 
void LoadConstructions ()
 Load the graphics for constructions. More...
 
void CleanConstructions ()
 Clean up the constructions module. More...
 
CConstructionConstructionByIdent (const std::string &ident)
 Get construction by identifier. More...
 
void ConstructionCclRegister ()
 Register ccl features. More...
 

Enumeration Type Documentation

◆ ConstructionFileType

Enumerator
ConstructionFileConstruction 
ConstructionFileMain 

Function Documentation

◆ CleanConstructions()

void CleanConstructions ( )

Clean up the constructions module.

Cleanup the constructions.

◆ ConstructionByIdent()

CConstruction* ConstructionByIdent ( const std::string &  name)

Get construction by identifier.

Get construction by identifier.

Parameters
identIdentfier of the construction
Returns
Construction structure pointer

◆ ConstructionCclRegister()

void ConstructionCclRegister ( )

Register ccl features.

Register CCL features for construction.

◆ InitConstructions()

void InitConstructions ( )

Initialize the constructions module.

Initialize the constructions.

◆ LoadConstructions()

void LoadConstructions ( )

Load the graphics for constructions.

Load the graphics for the constructions.

HELPME: who make this better terrain depended and extendable HELPME: filename construction.

(C) Copyright 1998-2012 by The Stratagus Project under the GNU General Public License.
All trademarks and copyrights on this page are owned by their respective owners.