_________ __                 __
        /   _____//  |_____________ _/  |______     ____  __ __  ______
        \_____  \\   __\_  __ \__  \\   __\__  \   / ___\|  |  \/  ___/
        /        \|  |  |  | \// __ \|  |  / __ \_/ /_/  >  |  /\___ \
       /_______  /|__|  |__|  (____  /__| (____  /\___  /|____//____  >
               \/                  \/          \//_____/            \/
    ______________________                           ______________________
                          T H E   W A R   B E G I N S
                   Stratagus - A free fantasy real time strategy game engine

script_editor.cpp File Reference
#include "stratagus.h"
#include "editor.h"
#include "script.h"

script_editor.cpp - Editor CCL functions.

CEditor Editor
 
static int CclSetEditorSelectIcon (lua_State *l)
 
static int CclSetEditorUnitsIcon (lua_State *l)
 
static int CclSetEditorStartUnit (lua_State *l)
 
static int CclEditorResizeMap (lua_State *l)
 
static int CclEditorRandomizeProperties (lua_State *l)
 
void EditorCclRegister ()
 Register ccl features. More...
 

Function Documentation

◆ CclEditorRandomizeProperties()

static int CclEditorRandomizeProperties ( lua_State *  l)
static

Confgure the randomize map feature of the editor.

Parameters
lLua state.

◆ CclEditorResizeMap()

static int CclEditorResizeMap ( lua_State *  l)
static

◆ CclSetEditorSelectIcon()

static int CclSetEditorSelectIcon ( lua_State *  l)
static

Set the editor's select icon

Parameters
lLua state.

◆ CclSetEditorStartUnit()

static int CclSetEditorStartUnit ( lua_State *  l)
static

Set the editor's start location unit

Parameters
lLua state.

◆ CclSetEditorUnitsIcon()

static int CclSetEditorUnitsIcon ( lua_State *  l)
static

Set the editor's units icon

Parameters
lLua state.

◆ EditorCclRegister()

void EditorCclRegister ( )

Register ccl features.

Register CCL features for the editor.

Variable Documentation

◆ Editor

CEditor Editor
(C) Copyright 1998-2012 by The Stratagus Project under the GNU General Public License.
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