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/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
#include <editor.h>
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| int | BaseTileIndex |
| | Variables for random map creation. More...
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| |
| std::vector< std::tuple< int, int, int > > | RandomTiles |
| | Tile to fill the map with initially;. More...
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| std::vector< std::tuple< std::string, int, int, int > > | RandomUnits |
| | other tiles to fill randomly. (tile, count, area size) More...
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| |
| std::vector< std::string > | UnitTypes |
| | neutral units to add randomly. (name, count, initial resources, tile under unit) More...
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| |
| std::vector< const CUnitType * > | ShownUnitTypes |
| | Sorted editor unit-type table. More...
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| |
| std::vector< unsigned int > | ShownTileTypes |
| | Shown editor unit-type table. More...
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| bool | TerrainEditable |
| | Shown editor tile-type table. More...
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| |
| IconConfig | Select |
| | Is the terrain editable ? More...
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| |
| IconConfig | Units |
| | Editor's select icon. More...
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| std::string | StartUnitName |
| | Editor's units icon. More...
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| |
| const CUnitType * | StartUnit |
| | name of the Unit used to display the start location. More...
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| |
| int | UnitIndex |
| | Unit used to display the start location. More...
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| |
| int | CursorUnitIndex |
| | Unit icon draw index. More...
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| int | SelectedUnitIndex |
| | Unit icon under cursor. More...
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| int | TileIndex |
| | Unit type to draw. More...
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| |
| int | CursorTileIndex |
| | tile icon draw index. More...
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| int | SelectedTileIndex |
| | tile icon under cursor. More...
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| int | CursorPlayer |
| | tile type to draw. More...
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| int | SelectedPlayer |
| | Player under the cursor. More...
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| |
| bool | MapLoaded |
| | Player selected for draw. More...
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| |
| bool | WriteCompressedMaps |
| | Map loaded in editor. More...
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| |
| EditorRunningType | Running |
| | Use compression when saving. More...
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| EditorStateType | State |
| | Editor is running. More...
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| int | PopUpX |
| | Current editor state. More...
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| int | PopUpY |
| |
◆ CEditor()
◆ ~CEditor()
◆ CreateRandomMap()
| void CEditor::CreateRandomMap |
( |
bool |
shuffleTranslitions = false | ) |
const |
Make random map.
Create a random map
◆ Init()
◆ BaseTileIndex
| int CEditor::BaseTileIndex |
Variables for random map creation.
◆ CursorPlayer
| int CEditor::CursorPlayer |
◆ CursorTileIndex
| int CEditor::CursorTileIndex |
◆ CursorUnitIndex
| int CEditor::CursorUnitIndex |
◆ MapLoaded
Player selected for draw.
◆ PopUpX
◆ PopUpY
◆ RandomTiles
| std::vector<std::tuple<int, int, int> > CEditor::RandomTiles |
Tile to fill the map with initially;.
◆ RandomUnits
| std::vector<std::tuple<std::string, int, int, int> > CEditor::RandomUnits |
other tiles to fill randomly. (tile, count, area size)
◆ Running
Use compression when saving.
◆ Select
Is the terrain editable ?
◆ SelectedPlayer
| int CEditor::SelectedPlayer |
◆ SelectedTileIndex
| int CEditor::SelectedTileIndex |
◆ SelectedUnitIndex
| int CEditor::SelectedUnitIndex |
◆ ShownTileTypes
| std::vector<unsigned int> CEditor::ShownTileTypes |
Shown editor unit-type table.
◆ ShownUnitTypes
| std::vector<const CUnitType *> CEditor::ShownUnitTypes |
Sorted editor unit-type table.
◆ StartUnit
name of the Unit used to display the start location.
◆ StartUnitName
| std::string CEditor::StartUnitName |
◆ State
◆ TerrainEditable
| bool CEditor::TerrainEditable |
Shown editor tile-type table.
◆ TileIndex
◆ UnitIndex
Unit used to display the start location.
◆ Units
◆ UnitTypes
| std::vector<std::string> CEditor::UnitTypes |
neutral units to add randomly. (name, count, initial resources, tile under unit)
◆ WriteCompressedMaps
| bool CEditor::WriteCompressedMaps |
The documentation for this class was generated from the following files:
(C) Copyright 1998-2012 by The