#include "vec2i.h"
#include <string>
#include <vector>
Go to the source code of this file.
◆ MapFieldAirUnit
| #define MapFieldAirUnit 0x2000 |
◆ MapFieldBuilding
| #define MapFieldBuilding 0x8000 |
◆ MapFieldCoastAllowed
| #define MapFieldCoastAllowed 0x0020 |
◆ MapFieldCost4
◆ MapFieldCost5
◆ MapFieldCost6
◆ MapFieldDecorative
| #define MapFieldDecorative 0x10000 |
◆ MapFieldForest
| #define MapFieldForest 0x0800 |
◆ MapFieldHuman
| #define MapFieldHuman 0x0008 |
◆ MapFieldLandAllowed
| #define MapFieldLandAllowed 0x0010 |
◆ MapFieldLandUnit
| #define MapFieldLandUnit 0x1000 |
◆ MapFieldNoBuilding
| #define MapFieldNoBuilding 0x0080 |
◆ MapFieldOpaque
| #define MapFieldOpaque 0x0004 |
◆ MapFieldRocks
| #define MapFieldRocks 0x0400 |
◆ MapFieldSeaUnit
| #define MapFieldSeaUnit 0x4000 |
◆ MapFieldSpeedMask
| #define MapFieldSpeedMask 0x0003 |
◆ MapFieldUnpassable
| #define MapFieldUnpassable 0x0100 |
◆ MapFieldWall
| #define MapFieldWall 0x0200 |
◆ MapFieldWaterAllowed
| #define MapFieldWaterAllowed 0x0040 |
◆ TileType
These are used for lookup tiles types mainly used for the FOW implementation of the seen woods/rocks
- Todo:
- I think this can be removed, we can use the flags? I'm not sure, if we have seen and real time to considere.
| Enumerator |
|---|
| TileTypeUnknown | |
| TileTypeWood | Unknown tile type.
|
| TileTypeRock | Any wood tile.
|
| TileTypeCoast | Any rock tile.
|
| TileTypeHumanWall | Any coast tile.
|
| TileTypeOrcWall | Any human wall tile.
|
| TileTypeWater | Any orc wall tile.
Any water tile
|
◆ ParseTilesetTileFlags()
| void ParseTilesetTileFlags |
( |
lua_State * |
l, |
|
|
int * |
back, |
|
|
int * |
j |
|
) |
| |
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