_________ __                 __
        /   _____//  |_____________ _/  |______     ____  __ __  ______
        \_____  \\   __\_  __ \__  \\   __\__  \   / ___\|  |  \/  ___/
        /        \|  |  |  | \// __ \|  |  / __ \_/ /_/  >  |  /\___ \
       /_______  /|__|  |__|  (____  /__| (____  /\___  /|____//____  >
               \/                  \/          \//_____/            \/
    ______________________                           ______________________
                          T H E   W A R   B E G I N S
                   Stratagus - A free fantasy real time strategy game engine

translate.h File Reference

Go to the source code of this file.

translate.h - The translate headerfile.

#define _(str)   Translate(str)
 
#define N_(str)   str
 
const char * Translate (const char *str)
 Translate a string. More...
 
void AddTranslation (const char *str1, const char *str2)
 Add a translation. More...
 
void LoadPO (const char *file)
 Load a .po file. More...
 
void SetTranslationsFiles (const char *stratagusfile, const char *gamefile)
 Set the stratagus and game translations. More...
 

Macro Definition Documentation

◆ _

#define _ (   str)    Translate(str)

◆ N_

#define N_ (   str)    str

Function Documentation

◆ AddTranslation()

void AddTranslation ( const char *  str1,
const char *  str2 
)

Add a translation.

Add a translation

◆ LoadPO()

void LoadPO ( const char *  file)

Load a .po file.

Load a .po file

◆ SetTranslationsFiles()

void SetTranslationsFiles ( const char *  stratagusfile,
const char *  gamefile 
)

Set the stratagus and game translations.

Set the stratagus and game translations

Those filenames will be saved in the preferences when SavePreferences will be called.

◆ Translate()

const char* Translate ( const char *  str)

Translate a string.

Translate a string

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