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/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
#include "stratagus.h"#include <vector>#include "video.h"#include "intern_video.h"#include "cursor.h"#include "font.h"#include "iolib.h"#include "map.h"#include "ui.h"#include "SDL.h"#include "SDL_image.h"Classes | |
| struct | Clip |
| class | CColorCycling |
video.cpp - The universal video functions. | |
| CVideo | Video |
| Do SDL hardware unlock. More... | |
| char | VideoForceFullScreen |
| Fullscreen or windowed set from commandline. More... | |
| double | NextFrameTicks |
| fullscreen set from commandline More... | |
| unsigned long | FrameCounter |
| Ticks of begin of the next frame. More... | |
| unsigned long | SlowFrameCounter |
| Current frame number. More... | |
| int | ClipX1 |
| Profile, frames out of sync. More... | |
| int | ClipY1 |
| current clipping top left More... | |
| int | ClipX2 |
| current clipping top left More... | |
| int | ClipY2 |
| current clipping bottom right More... | |
| static std::vector< Clip > | Clips |
| current clipping bottom right More... | |
| int | VideoSyncSpeed = 100 |
| int | SkipFrames |
| 0 disable interrupts More... | |
| Uint32 | ColorBlack |
| Skip this frames. More... | |
| Uint32 | ColorDarkGreen |
| Uint32 | ColorLightBlue |
| Uint32 | ColorBlue |
| Uint32 | ColorOrange |
| Uint32 | ColorWhite |
| Uint32 | ColorLightGray |
| Uint32 | ColorGray |
| Uint32 | ColorDarkGray |
| Uint32 | ColorRed |
| Uint32 | ColorGreen |
| Uint32 | ColorYellow |
| static unsigned int | ColorCycleSpeed = CYCLES_PER_SECOND |
| void | InitVideoSdl () |
| void | SdlLockScreen () |
| Init SDL video hardware driver. More... | |
| void | SdlUnlockScreen () |
| Do SDL hardware lock. More... | |
| void | SetClipping (int left, int top, int right, int bottom) |
| void | PushClipping () |
| Push current clipping. More... | |
| void | PopClipping () |
| Pop current clipping. More... | |
| unsigned long | GetTicks () |
| Returns the ticks in ms since start. More... | |
| void | InitImageLoaders () |
| initialize the image loaders part More... | |
| void | DeInitImageLoaders () |
| deinitialize the image loaders More... | |
| void | InitVideo () |
| initialize the video part More... | |
| void | DeInitVideo () |
| deinitliaize the video part More... | |
| static int | CclSetVideoSyncSpeed (lua_State *l) |
| void | VideoCclRegister () |
| register lua function More... | |
| void | BlitSurfaceAlphaBlending_32bpp (const SDL_Surface *srcSurface, const SDL_Rect *srcRect, SDL_Surface *dstSurface, const SDL_Rect *dstRect, const bool enableMT) |
| Blit a surface into another with alpha blending. More... | |
| void | VideoPaletteListAdd (SDL_Surface *surface) |
| void | VideoPaletteListRemove (SDL_Surface *surface) |
| void | ClearAllColorCyclingRange () |
| void | AddColorCyclingRange (unsigned int begin, unsigned int end) |
| unsigned int | SetColorCycleSpeed (unsigned int speed) |
| void | SetColorCycleAll (bool value) |
| void | ColorCycleSurface (SDL_Surface &surface) |
| static void | ColorCycleSurface_Reverse (SDL_Surface &surface, unsigned int count) |
| void | ColorCycle () |
| Does ColorCycling.. More... | |
| void | RestoreColorCyclingSurface () |
| void AddColorCyclingRange | ( | unsigned int | begin, |
| unsigned int | end | ||
| ) |
| void BlitSurfaceAlphaBlending_32bpp | ( | const SDL_Surface * | srcSurface, |
| const SDL_Rect * | srcRect, | ||
| SDL_Surface * | dstSurface, | ||
| const SDL_Rect * | dstRect, | ||
| const bool | enableMT | ||
| ) |
Blit a surface into another with alpha blending.
This implementation of blittind doesn't scale
Crop rectangles if necessary
Alpha blending of the src texture into the dst
TODO: change numOfThreads for small rectangles to prevent False Sharing
pragma omp parallel
|
static |
Set the video sync speed
| l | Lua state. |
| void ClearAllColorCyclingRange | ( | ) |
| void ColorCycle | ( | ) |
Does ColorCycling..
Color cycle.
MACRO defines speed of colorcycling FIXME: should be made configurable
|
static |
Undo Color Cycle for particular surface
| void DeInitImageLoaders | ( | ) |
deinitialize the image loaders
| void DeInitVideo | ( | ) |
deinitliaize the video part
| unsigned long GetTicks | ( | ) |
Returns the ticks in ms since start.
Return ticks in ms since start.
| void InitImageLoaders | ( | ) |
initialize the image loaders part
| void InitVideo | ( | ) |
initialize the video part
Video initialize.
| void InitVideoSdl | ( | ) |
Initialize the video part for SDL.
| void PopClipping | ( | ) |
Pop current clipping.
Pop current clipping.
| void PushClipping | ( | ) |
Push current clipping.
Push current clipping.
| void RestoreColorCyclingSurface | ( | ) |
| void SdlLockScreen | ( | ) |
Init SDL video hardware driver.
Lock the screen for write access.
| void SdlUnlockScreen | ( | ) |
Do SDL hardware lock.
Unlock the screen for write access.
| void SetClipping | ( | int | left, |
| int | top, | ||
| int | right, | ||
| int | bottom | ||
| ) |
Set clipping for graphic routines.
| left | Left X screen coordinate. |
| top | Top Y screen coordinate. |
| right | Right X screen coordinate. |
| bottom | Bottom Y screen coordinate. |
| void SetColorCycleAll | ( | bool | value | ) |
| unsigned int SetColorCycleSpeed | ( | unsigned int | speed | ) |
Set the Color Cycle speed.
| void VideoCclRegister | ( | ) |
register lua function
| void VideoPaletteListAdd | ( | SDL_Surface * | surface | ) |
Add a surface to the palette list, used for color cycling
| surface | The SDL surface to add to the list to cycle. |
| void VideoPaletteListRemove | ( | SDL_Surface * | surface | ) |
Remove a surface to the palette list, used for color cycling
| surface | The SDL surface to add to the list to cycle. |
|
static |
current clipping bottom right
| int ClipX1 |
Profile, frames out of sync.
| int ClipX2 |
current clipping top left
| int ClipY1 |
current clipping top left
| int ClipY2 |
current clipping bottom right
| Uint32 ColorBlack |
Skip this frames.
Editor callbacks.
| Uint32 ColorBlue |
|
static |
| Uint32 ColorDarkGray |
| Uint32 ColorDarkGreen |
| Uint32 ColorGray |
| Uint32 ColorGreen |
| Uint32 ColorLightBlue |
| Uint32 ColorLightGray |
| Uint32 ColorOrange |
| Uint32 ColorRed |
| Uint32 ColorWhite |
| Uint32 ColorYellow |
| unsigned long FrameCounter |
Ticks of begin of the next frame.
Counts frames.
| double NextFrameTicks |
fullscreen set from commandline
Next frame ticks.
| int SkipFrames |
0 disable interrupts
| unsigned long SlowFrameCounter |
Current frame number.
Counts quantity of slow frames.
| CVideo Video |
Do SDL hardware unlock.
| char VideoForceFullScreen |
Fullscreen or windowed set from commandline.
| int VideoSyncSpeed = 100 |
Video synchronization speed. Synchronization time in percent. If =0, video framerate is not synchronized. 100 is exact CYCLES_PER_SECOND (30). Game will try to redraw screen within intervals of VideoSyncSpeed, not more, not less.
1.8.17
(C) Copyright 1998-2012 by The Stratagus Project under the GNU General Public License.