_________ __ __
/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
◆ Game()
Game::Game |
( |
uint32_t |
settings, |
|
|
uint16_t |
port, |
|
|
uint32_t |
host, |
|
|
uint32_t |
status, |
|
|
uint32_t |
time, |
|
|
std::string |
name, |
|
|
std::string |
pw, |
|
|
std::string |
stats |
|
) |
| |
|
inline |
◆ getApproval()
std::string Game::getApproval |
( |
| ) |
|
|
inline |
◆ getCreator()
std::string Game::getCreator |
( |
| ) |
|
|
inline |
◆ getGameSettings()
std::string Game::getGameSettings |
( |
| ) |
|
|
inline |
◆ getGameStatus()
std::string Game::getGameStatus |
( |
| ) |
|
|
inline |
◆ getGameType()
std::string Game::getGameType |
( |
| ) |
|
|
inline |
◆ getHost()
◆ getMap()
std::string Game::getMap |
( |
| ) |
|
|
inline |
◆ getSpeed()
◆ isSavedGame()
bool Game::isSavedGame |
( |
| ) |
|
|
inline |
◆ isValid()
◆ mapSize()
std::tuple<int, int> Game::mapSize |
( |
| ) |
|
|
inline |
◆ maxPlayers()
The documentation for this class was generated from the following file:
(C) Copyright 1998-2012 by The