_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include "online_service.h"
#include "results.h"
#include <winsock2.h>
#include <clocale>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <ctime>
#include <ios>
#include <iostream>
#include <map>
#include <ostream>
#include <queue>
#include <set>
#include <sstream>
#include <stdexcept>
#include <string>
#include <tuple>
#include <vector>
#include "stratagus.h"
#include "script.h"
#include "map.h"
#include "netconnect.h"
#include "settings.h"
#include "tileset.h"
#include "cursor.h"
#include "font.h"
#include "input.h"
#include "ui.h"
#include "video.h"
#include "widgets.h"
#include "game.h"
#include "parameters.h"
#include "assert.h"
#include "network.h"
#include "network/netsockets.h"
#include "util.h"
#include "version.h"
#include "./xsha1.h"
Classes | |
class | BNCSInputStream |
class | BNCSOutputStream |
class | Friend |
class | Game |
class | OnlineState |
class | Context |
class | DisconnectedState |
class | S2C_CHATEVENT |
class | S2C_ENTERCHAT |
class | C2S_ENTERCHAT |
class | C2S_LOGONRESPONSE2_OR_C2S_CREATEACCOUNT |
class | S2C_CREATEACCOUNT2 |
class | S2C_LOGONRESPONSE2 |
class | S2C_SID_AUTH_CHECK |
class | S2C_SID_AUTH_INFO |
class | C2S_SID_AUTH_INFO |
Functions | |
static void | dump (uint8_t *buffer, int received_bytes) |
static std::string | gameName () |
static int | CclStopAdvertisingOnlineGame (lua_State *l) |
static int | CclStartAdvertisingOnlineGame (lua_State *l) |
static int | CclSetup (lua_State *l) |
static int | CclDisconnect (lua_State *l) |
static int | CclConnect (lua_State *l) |
static int | CclLogin (lua_State *l) |
static int | CclSignUp (lua_State *l) |
static int | CclStep (lua_State *l) |
static int | CclSendMessage (lua_State *l) |
static int | CclJoinChannel (lua_State *l) |
static int | CclJoinGame (lua_State *l) |
static int | CclStatus (lua_State *l) |
static int | CclRequestUserInfo (lua_State *l) |
static int | CclPunchNAT (lua_State *l) |
void | OnlineServiceCclRegister () |
Variables | |
static Context | _ctx |
OnlineContext * | OnlineContextHandler = &_ctx |
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void OnlineServiceCclRegister | ( | ) |
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OnlineContext* OnlineContextHandler = &_ctx |