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/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
◆ BNCSOutputStream()
BNCSOutputStream::BNCSOutputStream |
( |
uint8_t |
id, |
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bool |
udp = false |
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) |
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inline |
◆ ~BNCSOutputStream()
BNCSOutputStream::~BNCSOutputStream |
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inline |
◆ flush() [1/2]
◆ flush() [2/2]
◆ serialize()
void BNCSOutputStream::serialize |
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const char * |
str | ) |
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inline |
◆ serialize16()
void BNCSOutputStream::serialize16 |
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uint16_t |
data | ) |
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inline |
◆ serialize32()
void BNCSOutputStream::serialize32 |
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uint32_t |
data | ) |
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inline |
◆ serialize32NativeByteOrder()
void BNCSOutputStream::serialize32NativeByteOrder |
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uint32_t |
data | ) |
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inline |
◆ serialize8()
void BNCSOutputStream::serialize8 |
( |
uint8_t |
data | ) |
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inline |
◆ serializeC32()
void BNCSOutputStream::serializeC32 |
( |
const char * |
str | ) |
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inline |
The documentation for this class was generated from the following file:
(C) Copyright 1998-2012 by The