_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
Go to the source code of this file.
Classes | |
struct | WavHeader |
struct | WavFMT |
struct | WavChunk |
Macros | |
wav.h - The wav file format header file. | |
#define | RIFF 0x46464952 |
#define | WAVE 0x45564157 |
#define | FMT 0x20746D66 |
#define | DATA 0x61746164 |
#define | WAV_UNKNOWN 0 |
#define | WAV_PCM_CODE 1 |
#define | WAV_ADPCM 2 |
#define | WAV_ALAW 6 |
#define | WAV_MULAW 7 |
#define | WAV_OKI_ADPCM 16 |
#define | WAV_DIGISTD 21 |
#define | WAV_DIGIFIX 22 |
#define | IBM_MULAW 0x0101 |
#define | IBM_ALAW 0x0102 |
#define | IBM_ADPCM 0x0103 |
#define | WAV_MONO 1 |
#define | WAV_STEREO 2 |
#define DATA 0x61746164 |
#define FMT 0x20746D66 |
#define IBM_ADPCM 0x0103 |
#define IBM_ALAW 0x0102 |
#define IBM_MULAW 0x0101 |
#define RIFF 0x46464952 |
#define WAV_ADPCM 2 |
#define WAV_ALAW 6 |
#define WAV_DIGIFIX 22 |
#define WAV_DIGISTD 21 |
#define WAV_MONO 1 |
#define WAV_MULAW 7 |
#define WAV_OKI_ADPCM 16 |
#define WAV_PCM_CODE 1 |
#define WAV_STEREO 2 |
#define WAV_UNKNOWN 0 |
#define WAVE 0x45564157 |