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/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
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T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
#include "stratagus.h"#include "video.h"#include "font.h"#include "cursor.h"#include "ui.h"#include "widgets.h"#include "network.h"#include "netconnect.h"#include "editor.h"#include "sound.h"widgets.cpp - The stratagus ui widgets. | |
| gcn::Gui * | Gui |
| true if gain XP by dealing damage, false if by killing. More... | |
| gcn::SDLInput * | Input |
| A Gui object - binds it all together. More... | |
| static EventCallback | GuichanCallbacks |
| Input driver. More... | |
| static std::stack< MenuScreen * > | MenuStack |
| static void | MenuHandleButtonDown (unsigned) |
| static void | MenuHandleButtonUp (unsigned) |
| static void | MenuHandleMouseMove (const PixelPos &screenPos) |
| static void | MenuHandleKeyDown (unsigned key, unsigned keychar) |
| static void | MenuHandleKeyUp (unsigned key, unsigned keychar) |
| static void | MenuHandleKeyRepeat (unsigned key, unsigned keychar) |
| void | initGuichan () |
| void | freeGuichan () |
| void | handleInput (const SDL_Event *event) |
| void | DrawGuichanWidgets () |
| void DrawGuichanWidgets | ( | ) |
| void freeGuichan | ( | ) |
Free all guichan infrastructure
| void handleInput | ( | const SDL_Event * | event | ) |
Handle input events
| event | event to handle, null if no more events for this frame |
| void initGuichan | ( | ) |
Initializes the GUI stuff
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| gcn::Gui* Gui |
true if gain XP by dealing damage, false if by killing.
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Input driver.
| gcn::SDLInput* Input |
A Gui object - binds it all together.
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1.8.17
(C) Copyright 1998-2012 by The Stratagus Project under the GNU General Public License.