_________ __                 __
        /   _____//  |_____________ _/  |______     ____  __ __  ______
        \_____  \\   __\_  __ \__  \\   __\__  \   / ___\|  |  \/  ___/
        /        \|  |  |  | \// __ \|  |  / __ \_/ /_/  >  |  /\___ \
       /_______  /|__|  |__|  (____  /__| (____  /\___  /|____//____  >
               \/                  \/          \//_____/            \/
    ______________________                           ______________________
                          T H E   W A R   B E G I N S
                   Stratagus - A free fantasy real time strategy game engine

Classes
action_build.cpp File Reference
#include "stratagus.h"
#include "action/action_build.h"
#include "action/action_built.h"
#include "ai.h"
#include "animation.h"
#include "iolib.h"
#include "map.h"
#include "pathfinder.h"
#include "player.h"
#include "script.h"
#include "translate.h"
#include "ui.h"
#include "unit.h"
#include "unittype.h"
#include "video.h"

Classes

class  AlreadyBuildingFinder
 

action_build.cpp - The build building action.

enum  {
  State_Start = 0, State_MoveToLocationMax = 10, State_NearOfLocation = 11, State_StartBuilding_Failed = 20,
  State_BuildFromInside = 21, State_BuildFromOutside = 22
}
 
void AiReduceMadeInBuilt (PlayerAi &pai, const CUnitType &type)
 
static bool CheckLimit (const CUnit &unit, const CUnitType &type)
 
static void AnimateActionBuild (CUnit &unit)
 

Enumeration Type Documentation

◆ anonymous enum

anonymous enum
Enumerator
State_Start 
State_MoveToLocationMax 
State_NearOfLocation 
State_StartBuilding_Failed 
State_BuildFromInside 
State_BuildFromOutside 

Function Documentation

◆ AiReduceMadeInBuilt()

void AiReduceMadeInBuilt ( PlayerAi pai,
const CUnitType type 
)

Reduce made unit-type from build list.

Parameters
paiComputer AI player.
typeUnit-type which is now available.

◆ AnimateActionBuild()

static void AnimateActionBuild ( CUnit unit)
static

◆ CheckLimit()

static bool CheckLimit ( const CUnit unit,
const CUnitType type 
)
static
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