_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include "stratagus.h"
#include "action/action_build.h"
#include "action/action_built.h"
#include "ai.h"
#include "animation.h"
#include "iolib.h"
#include "map.h"
#include "pathfinder.h"
#include "player.h"
#include "script.h"
#include "translate.h"
#include "ui.h"
#include "unit.h"
#include "unittype.h"
#include "video.h"
Classes | |
class | AlreadyBuildingFinder |
action_build.cpp - The build building action. | |
enum | { State_Start = 0, State_MoveToLocationMax = 10, State_NearOfLocation = 11, State_StartBuilding_Failed = 20, State_BuildFromInside = 21, State_BuildFromOutside = 22 } |
void | AiReduceMadeInBuilt (PlayerAi &pai, const CUnitType &type) |
static bool | CheckLimit (const CUnit &unit, const CUnitType &type) |
static void | AnimateActionBuild (CUnit &unit) |
anonymous enum |
Reduce made unit-type from build list.
pai | Computer AI player. |
type | Unit-type which is now available. |