_________ __ __
/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
#include "stratagus.h"#include "action/action_build.h"#include "action/action_built.h"#include "ai.h"#include "animation.h"#include "iolib.h"#include "map.h"#include "pathfinder.h"#include "player.h"#include "script.h"#include "translate.h"#include "ui.h"#include "unit.h"#include "unittype.h"#include "video.h"Classes | |
| class | AlreadyBuildingFinder |
action_build.cpp - The build building action. | |
| enum | { State_Start = 0, State_MoveToLocationMax = 10, State_NearOfLocation = 11, State_StartBuilding_Failed = 20, State_BuildFromInside = 21, State_BuildFromOutside = 22 } |
| void | AiReduceMadeInBuilt (PlayerAi &pai, const CUnitType &type) |
| static bool | CheckLimit (const CUnit &unit, const CUnitType &type) |
| static void | AnimateActionBuild (CUnit &unit) |
| anonymous enum |
Reduce made unit-type from build list.
| pai | Computer AI player. |
| type | Unit-type which is now available. |
1.8.17
(C) Copyright 1998-2012 by The Stratagus Project under the GNU General Public License.