_________ __ __
/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
#include "stratagus.h"#include "action/action_train.h"#include "ai.h"#include "animation.h"#include "iolib.h"#include "luacallback.h"#include "player.h"#include "sound.h"#include "translate.h"#include "ui.h"#include "unit.h"#include "unitsound.h"#include "unittype.h"action_train.cpp - The building train action. | |
| #define | CancelTrainingCostsFactor 100 |
| How many resources the player gets back if canceling training. More... | |
| static bool | CanHandleOrder (const CUnit &unit, COrder *order) |
| static void | AnimateActionTrain (CUnit &unit) |
| #define CancelTrainingCostsFactor 100 |
How many resources the player gets back if canceling training.
1.8.17
(C) Copyright 1998-2012 by The Stratagus Project under the GNU General Public License.