_________ __ __
/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
Action of button.
More...
#include <interface.h>
◆ ButtonAction()
ButtonAction::ButtonAction |
( |
| ) |
|
|
inline |
◆ Action
button is always shown but drawn grayscale if not available
◆ Allowed
keep original value string
◆ AllowStr
std::string ButtonAction::AllowStr |
Check if this button is allowed.
◆ AlwaysShow
bool ButtonAction::AlwaysShow |
◆ ButtonCursor
std::string ButtonAction::ButtonCursor |
Sound comment used when you press the button.
◆ CommentSound
description shown on status bar (optional)
◆ Description
std::string ButtonAction::Description |
◆ Hint
std::string ButtonAction::Hint |
◆ Icon
for which units is it available
◆ Key
◆ Level
button position in the grid
◆ Payload
void* ButtonAction::Payload |
◆ Popup
std::string ButtonAction::Popup |
Custom cursor for button action (for example, to set spell target)
◆ Pos
◆ UnitMask
std::string ButtonAction::UnitMask |
◆ Value
◆ ValueStr
std::string ButtonAction::ValueStr |
The documentation for this class was generated from the following file:
(C) Copyright 1998-2012 by The