_________ __ __
/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
#include <animation.h>
◆ CAnimations()
CAnimations::CAnimations |
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inline |
◆ ~CAnimations()
CAnimations::~CAnimations |
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inline |
◆ LoadUnitAnim()
void CAnimations::LoadUnitAnim |
( |
lua_State * |
l, |
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CUnit & |
unit, |
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int |
luaIndex |
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) |
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static |
◆ LoadWaitUnitAnim()
void CAnimations::LoadWaitUnitAnim |
( |
lua_State * |
l, |
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CUnit & |
unit, |
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int |
luaIndex |
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) |
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static |
◆ SaveUnitAnim()
◆ Attack
◆ Build
◆ Death
◆ Harvest
◆ hasDeathAnimation
bool CAnimations::hasDeathAnimation |
◆ Move
◆ RangedAttack
◆ Repair
◆ Research
◆ SpellCast
◆ Start
◆ Still
◆ Train
◆ Upgrade
The documentation for this class was generated from the following files:
(C) Copyright 1998-2012 by The