_________ __ __
/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
#include <particle.h>
◆ CChunkParticle()
◆ ~CChunkParticle()
CChunkParticle::~CChunkParticle |
( |
| ) |
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virtual |
◆ clone()
◆ draw()
void CChunkParticle::draw |
( |
| ) |
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virtual |
◆ getDestroyDrawLevel()
int CChunkParticle::getDestroyDrawLevel |
( |
| ) |
const |
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inline |
◆ getSmokeDrawLevel()
int CChunkParticle::getSmokeDrawLevel |
( |
| ) |
const |
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inline |
◆ isVisible()
bool CChunkParticle::isVisible |
( |
const CViewport & |
vp | ) |
const |
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virtual |
◆ setDestroyDrawLevel()
void CChunkParticle::setDestroyDrawLevel |
( |
int |
value | ) |
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inline |
◆ setSmokeDrawLevel()
void CChunkParticle::setSmokeDrawLevel |
( |
int |
value | ) |
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inline |
◆ update()
void CChunkParticle::update |
( |
int |
ticks | ) |
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virtual |
◆ age
◆ debrisAnimation
◆ destroyAnimation
◆ destroyDrawLevel
int CChunkParticle::destroyDrawLevel |
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protected |
◆ direction
struct { ... } CChunkParticle::direction |
◆ height
float CChunkParticle::height |
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protected |
◆ initialPos
◆ initialVelocity
int CChunkParticle::initialVelocity |
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protected |
◆ lifetime
int CChunkParticle::lifetime |
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protected |
◆ maxTTL
int CChunkParticle::maxTTL |
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protected |
◆ maxVelocity
int CChunkParticle::maxVelocity |
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protected |
◆ minTrajectoryAngle
int CChunkParticle::minTrajectoryAngle |
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protected |
◆ minVelocity
int CChunkParticle::minVelocity |
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protected |
◆ nextSmokeTicks
int CChunkParticle::nextSmokeTicks |
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protected |
◆ smokeAnimation
◆ smokeDrawLevel
int CChunkParticle::smokeDrawLevel |
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protected |
◆ trajectoryAngle
float CChunkParticle::trajectoryAngle |
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protected |
The documentation for this class was generated from the following files:
(C) Copyright 1998-2012 by The