_________ __ __
/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
#include <particle.h>
◆ CParticle()
CParticle::CParticle |
( |
CPosition |
position, |
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|
int |
drawlevel = 0 |
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) |
| |
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inline |
◆ ~CParticle()
virtual CParticle::~CParticle |
( |
| ) |
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inlinevirtual |
◆ clone()
◆ destroy()
void CParticle::destroy |
( |
| ) |
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inline |
◆ draw()
virtual void CParticle::draw |
( |
| ) |
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pure virtual |
◆ getDrawLevel()
int CParticle::getDrawLevel |
( |
| ) |
const |
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inline |
◆ isDestroyed()
bool CParticle::isDestroyed |
( |
| ) |
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inline |
◆ isVisible()
virtual bool CParticle::isVisible |
( |
const CViewport & |
vp | ) |
const |
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pure virtual |
◆ setDrawLevel()
void CParticle::setDrawLevel |
( |
int |
value | ) |
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inline |
◆ update()
virtual void CParticle::update |
( |
int |
| ) |
|
|
pure virtual |
◆ destroyed
bool CParticle::destroyed |
|
protected |
◆ drawLevel
◆ pos
The documentation for this class was generated from the following file:
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