_________ __ __
/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
#include <particle.h>
◆ CSmokeParticle()
CSmokeParticle::CSmokeParticle |
( |
CPosition |
position, |
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|
GraphicAnimation * |
animation, |
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float |
speedx = 0 , |
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float |
speedy = -22.0f , |
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int |
drawlevel = 0 |
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) |
| |
◆ ~CSmokeParticle()
CSmokeParticle::~CSmokeParticle |
( |
| ) |
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virtual |
◆ clone()
◆ draw()
void CSmokeParticle::draw |
( |
| ) |
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virtual |
◆ isVisible()
bool CSmokeParticle::isVisible |
( |
const CViewport & |
vp | ) |
const |
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virtual |
◆ update()
void CSmokeParticle::update |
( |
int |
ticks | ) |
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|
virtual |
◆ puff
◆ speedVector
struct { ... } CSmokeParticle::speedVector |
The documentation for this class was generated from the following files:
(C) Copyright 1998-2012 by The