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/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
◆ DetachFromServer()
void CClient::DetachFromServer |
( |
| ) |
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◆ GetNetworkState()
int CClient::GetNetworkState |
( |
| ) |
const |
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inline |
◆ Init()
◆ Parse()
bool CClient::Parse |
( |
const unsigned char * |
buf, |
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|
const CHost & |
host |
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) |
| |
◆ SetServerHost()
void CClient::SetServerHost |
( |
const CHost & |
host | ) |
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inline |
◆ Update()
bool CClient::Update |
( |
unsigned long |
tick | ) |
|
The documentation for this class was generated from the following file:
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