_________ __ __
/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
#include <stdarg.h>#include "stratagus.h"#include "player.h"#include "action/action_upgradeto.h"#include "actions.h"#include "ai.h"#include "iolib.h"#include "map.h"#include "network.h"#include "netconnect.h"#include "sound.h"#include "translate.h"#include "unitsound.h"#include "unittype.h"#include "unit.h"#include "ui.h"#include "video.h"player.cpp - The players. | |
| int | NumPlayers |
| CPlayer | Players [PlayerMax] |
| How many player slots used. More... | |
| CPlayer * | ThisPlayer |
| All players in play. More... | |
| PlayerRace | PlayerRaces |
| Player on this computer. More... | |
| bool | NoRescueCheck |
| Player races. More... | |
| std::vector< std::vector< CColor > > | PlayerColorsRGB |
| Disable rescue check. More... | |
| std::vector< std::vector< SDL_Color > > | PlayerColorsSDL |
| Player colors. More... | |
| std::vector< std::string > | PlayerColorNames |
| Player colors. More... | |
| int | PlayerColorIndexStart |
| Player races. More... | |
| int | PlayerColorIndexCount |
| void | InitPlayers () |
| Init players. More... | |
| void | CleanPlayers () |
| Clean up players. More... | |
| void | FreePlayerColors () |
| void | SavePlayers (CFile &file) |
| Save players. More... | |
| void | CreatePlayer (PlayerTypes type) |
| Create a new player. More... | |
| void | PlayersInitAi () |
| Initialize the computer opponent AI. More... | |
| void | PlayersEachCycle () |
| Called each game cycle for player handlers (AI) More... | |
| void | PlayersEachSecond (int playerIdx) |
| Called each second for a given player handler (AI) More... | |
| void | GraphicPlayerPixels (int colorIndex, const CGraphic &sprite) |
| Change current color set to the player color of the sprite. More... | |
| void | SetPlayersPalette () |
| void | DebugPlayers () |
| Output debug information for players. More... | |
| void CleanPlayers | ( | ) |
Clean up players.
Clean up players.
| void CreatePlayer | ( | PlayerTypes | type | ) |
Create a new player.
Create a new player.
| type | Player type (Computer,Human,...). |
| void DebugPlayers | ( | ) |
Output debug information for players.
Output debug information for players.
| void FreePlayerColors | ( | ) |
Change current color set to the player color of the sprite.
Change current color set to new player.
FIXME: use function pointer here.
| player | Pointer to player. |
| sprite | The sprite in which the colors should be changed. |
| void InitPlayers | ( | ) |
Init players.
Init players.
| void PlayersEachCycle | ( | ) |
Called each game cycle for player handlers (AI)
Handle AI of all players each game cycle.
| void PlayersEachSecond | ( | int | playerIdx | ) |
Called each second for a given player handler (AI)
Handle AI of a player each second.
| playerIdx | the player to update AI |
| void PlayersInitAi | ( | ) |
Initialize the computer opponent AI.
Initialize the Ai for all players.
Save players.
Save state of players to file.
| file | Output file. |
| void SetPlayersPalette | ( | ) |
Setup the player colors for the current palette.
| bool NoRescueCheck |
Player races.
Player on local computer.
| int NumPlayers |
| int PlayerColorIndexCount |
| int PlayerColorIndexStart |
Player races.
Which indexes to replace with player color
| std::vector<std::string> PlayerColorNames |
Player colors.
| std::vector<std::vector<CColor> > PlayerColorsRGB |
Disable rescue check.
Colors used for minimap.
| std::vector<std::vector<SDL_Color> > PlayerColorsSDL |
Player colors.
| PlayerRace PlayerRaces |
Player on this computer.
Player color names.
| CPlayer* ThisPlayer |
All players in play.
All players.
1.8.17
(C) Copyright 1998-2012 by The Stratagus Project under the GNU General Public License.