_________ __ __
/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
#include <string>#include <lua.h>#include <lauxlib.h>#include <lualib.h>Go to the source code of this file.
Classes | |
| struct | LuaUserData |
| struct | BinOp |
| for Bin operand a ?? b More... | |
| struct | NumberDesc |
| struct | UnitDesc |
| struct | StringDesc |
script.h - The clone configuration language headerfile. | |
| #define | LuaError(l, args) |
| #define | LuaCheckArgs(l, args) |
| enum | { LuaUnitType = 100, LuaSoundType } |
| enum | ENumber { ENumber_Lua, ENumber_Dir, ENumber_Add, ENumber_Sub, ENumber_Mul, ENumber_Div, ENumber_Min, ENumber_Max, ENumber_Rand, ENumber_Gt, ENumber_GtEq, ENumber_Lt, ENumber_LtEq, ENumber_Eq, ENumber_NEq, ENumber_VideoTextLength, ENumber_StringFind, ENumber_UnitStat, ENumber_TypeStat, ENumber_NumIf, ENumber_PlayerData } |
| All possible value for a number. More... | |
| enum | EUnit { EUnit_Ref } |
| All possible value for a unit. More... | |
| enum | EString { EString_Lua, EString_Dir, EString_Concat, EString_String, EString_InverseVideo, EString_If, EString_UnitName, EString_SubString, EString_Line, EString_PlayerName } |
| All possible value for a string. More... | |
| enum | ES_GameInfo { ES_GameInfo_Objectives } |
| All possible value for a game info string. More... | |
| enum | EnumVariable { VariableValue = 0, VariableMax, VariableIncrease, VariableDiff, VariablePercent, VariableName } |
| enum | EnumUnit { UnitRefItSelf = 0, UnitRefInside, UnitRefContainer, UnitRefWorker, UnitRefGoal } |
| lua_State * | Lua |
| int | CclInConfigFile |
| Structure to work with lua files. More... | |
| NumberDesc * | Damage |
| True while config file parsing. More... | |
| int | LuaLoadFile (const std::string &file, const std::string &strArg="", bool exitOnError=true) |
| int | LuaCall (int narg, int clear, bool exitOnError=true) |
| int | LuaCall (lua_State *L, int narg, int nresults, int base, bool exitOnError=true) |
| size_t | lua_rawlen (lua_State *l, int index) |
| const char * | LuaToString (lua_State *l, int narg) |
| True while config file parsing. More... | |
| int | LuaToNumber (lua_State *l, int narg) |
| float | LuaToFloat (lua_State *l, int narg) |
| unsigned int | LuaToUnsignedNumber (lua_State *l, int narg) |
| bool | LuaToBoolean (lua_State *l, int narg) |
| const char * | LuaToString (lua_State *l, int index, int subIndex) |
| int | LuaToNumber (lua_State *l, int index, int subIndex) |
| unsigned int | LuaToUnsignedNumber (lua_State *l, int index, int subIndex) |
| bool | LuaToBoolean (lua_State *l, int index, int subIndex) |
| void | LuaGarbageCollect () |
| void | InitLua () |
| Perform garbage collection. More... | |
| void | LoadCcl (const std::string &filename, const std::string &luaArgStr="") |
| Initialise Lua. More... | |
| void | SavePreferences () |
| Load ccl config file. More... | |
| int | CclCommand (const std::string &command, bool exitOnError=true) |
| Save user preferences. More... | |
| void | ScriptRegister () |
| std::string | SaveGlobal (lua_State *l) |
| CUnit * | CclGetUnitFromRef (lua_State *l) |
| For saving lua state. More... | |
| template<typename T > | |
| static void | CclGetPos (lua_State *l, T *x, T *y, const int offset=-1) |
| EnumVariable | Str2EnumVariable (lua_State *l, const char *s) |
| Damage calculation for missile. More... | |
| NumberDesc * | CclParseNumberDesc (lua_State *l) |
| UnitDesc * | CclParseUnitDesc (lua_State *l) |
| Parse a number description. More... | |
| CUnitType ** | CclParseTypeDesc (lua_State *l) |
| Parse a unit description. More... | |
| StringDesc * | CclParseStringDesc (lua_State *l) |
| Parse a unit type description. More... | |
| int | EvalNumber (const NumberDesc *numberdesc) |
| Parse a string description. More... | |
| CUnit * | EvalUnit (const UnitDesc *unitdesc) |
| Evaluate the number. More... | |
| std::string | EvalString (const StringDesc *s) |
| Evaluate the unit. More... | |
| void | FreeNumberDesc (NumberDesc *number) |
| Evaluate the string. More... | |
| void | FreeUnitDesc (UnitDesc *unitdesc) |
| Free number description content. (no pointer itself). More... | |
| void | FreeStringDesc (StringDesc *s) |
| Free unit description content. (no pointer itself). More... | |
| #define LuaCheckArgs | ( | l, | |
| args | |||
| ) |
| #define LuaError | ( | l, | |
| args | |||
| ) |
| enum ENumber |
All possible value for a number.
| enum EnumUnit |
| enum EnumVariable |
| enum ES_GameInfo |
| enum EString |
All possible value for a string.
| enum EUnit |
| int CclCommand | ( | const std::string & | command, |
| bool | exitOnError | ||
| ) |
Save user preferences.
Send command to ccl.
| command | Zero terminated command string. |
|
static |
Get a position from lua state
| l | Lua state. |
| x | pointer to output x position. |
| y | pointer to output y position. |
| CUnit* CclGetUnitFromRef | ( | lua_State * | l | ) |
For saving lua state.
Get a unit pointer from ref string
| l | Lua state. |
| NumberDesc* CclParseNumberDesc | ( | lua_State * | l | ) |
Return number.
| l | lua state. |
| StringDesc* CclParseStringDesc | ( | lua_State * | l | ) |
Parse a unit type description.
Return String description.
| l | lua state. |
| CUnitType** CclParseTypeDesc | ( | lua_State * | l | ) |
Parse a unit description.
Return unit type referernce definition.
| l | lua state. |
| UnitDesc* CclParseUnitDesc | ( | lua_State * | l | ) |
Parse a number description.
Return unit referernce definition.
| l | lua state. |
| int EvalNumber | ( | const NumberDesc * | number | ) |
Parse a string description.
compute the number expression
| number | struct with definition of the calculation. |
| std::string EvalString | ( | const StringDesc * | s | ) |
Evaluate the unit.
compute the string expression
| s | struct with definition of the calculation. |
Evaluate the number.
compute the Unit expression
| unitdesc | struct with definition of the calculation. |
| void FreeNumberDesc | ( | NumberDesc * | number | ) |
Evaluate the string.
Free the number expression content. (not the pointer itself).
| number | struct to free |
| void FreeStringDesc | ( | StringDesc * | s | ) |
Free unit description content. (no pointer itself).
Free the String expression content. (not the pointer itself).
| s | struct to free |
Free number description content. (no pointer itself).
Free the unit expression content. (not the pointer itself).
| unitdesc | struct to free |
| void InitLua | ( | ) |
Perform garbage collection.
Initialize Lua
| void LoadCcl | ( | const std::string & | filename, |
| const std::string & | luaArgStr = "" |
||
| ) |
Initialise Lua.
|
inline |
| int LuaCall | ( | int | narg, |
| int | clear, | ||
| bool | exitOnError | ||
| ) |
Call a lua function
| narg | Number of arguments |
| clear | Clear the return value(s) |
| exitOnError | Exit the program when an error occurs |
| int LuaCall | ( | lua_State * | L, |
| int | narg, | ||
| int | nresults, | ||
| int | base, | ||
| bool | exitOnError | ||
| ) |
Call a lua function
| L | Pointer to Lua state |
| narg | Number of arguments |
| nresults | Number of return values |
| base | Stack index of the function to call |
| exitOnError | Exit the program when an error occurs |
| void LuaGarbageCollect | ( | ) |
Perform lua garbage collection
| int LuaLoadFile | ( | const std::string & | file, |
| const std::string & | strArg, | ||
| bool | exitOnError | ||
| ) |
Load a file and execute it
| file | File to load and execute |
| nargs | Number of arguments that caller has put on the stack |
| bool LuaToBoolean | ( | lua_State * | l, |
| int | index, | ||
| int | subIndex | ||
| ) |
| bool LuaToBoolean | ( | lua_State * | l, |
| int | narg | ||
| ) |
Convert lua boolean to bool. It also checks type and exits in case of error.
| l | Lua state. |
| narg | Argument number. |
| float LuaToFloat | ( | lua_State * | l, |
| int | narg | ||
| ) |
Convert lua number in C float. It checks also type and exit in case of error.
| l | Lua state. |
| narg | Argument number. |
| int LuaToNumber | ( | lua_State * | l, |
| int | index, | ||
| int | subIndex | ||
| ) |
| int LuaToNumber | ( | lua_State * | l, |
| int | narg | ||
| ) |
Convert lua number in C number. It checks also type and exit in case of error.
| l | Lua state. |
| narg | Argument number. |
| const char* LuaToString | ( | lua_State * | l, |
| int | index, | ||
| int | subIndex | ||
| ) |
| const char* LuaToString | ( | lua_State * | l, |
| int | narg | ||
| ) |
True while config file parsing.
Convert lua string in char*. It checks also type and exit in case of error.
| l | Lua state. |
| narg | Argument number. |
| unsigned int LuaToUnsignedNumber | ( | lua_State * | l, |
| int | index, | ||
| int | subIndex | ||
| ) |
| unsigned int LuaToUnsignedNumber | ( | lua_State * | l, |
| int | narg | ||
| ) |
Convert lua number in C unsigned int. It checks also type and exit in case of error.
| l | Lua state. |
| narg | Argument number. |
| std::string SaveGlobal | ( | lua_State * | l | ) |
| void SavePreferences | ( | ) |
Load ccl config file.
| void ScriptRegister | ( | ) |
| EnumVariable Str2EnumVariable | ( | lua_State * | l, |
| const char * | s | ||
| ) |
Damage calculation for missile.
transform string in corresponding index.
Return enum from string about variable component.
| l | Lua State. |
| s | string to convert. |
| int CclInConfigFile |
Structure to work with lua files.
| NumberDesc* Damage |
True while config file parsing.
| lua_State* Lua |
1.8.17
(C) Copyright 1998-2012 by The Stratagus Project under the GNU General Public License.