_________ __ __
/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
#include <script.h>
Public Attributes | |
| ENumber | e |
| union { | |
| unsigned int Index | |
| int Val | |
| index of the lua function. More... | |
| NumberDesc * N | |
| Direct value. More... | |
| BinOp binOp | |
| Other number. More... | |
| struct { | |
| UnitDesc * Unit | |
| int Index | |
| Which unit. More... | |
| EnumVariable Component | |
| Which index variable. More... | |
| int Loc | |
| Which component. More... | |
| } UnitStat | |
| For binary operand. More... | |
| struct { | |
| CUnitType ** Type | |
| int Index | |
| Which unit type. More... | |
| EnumVariable Component | |
| Which index variable. More... | |
| int Loc | |
| Which component. More... | |
| } TypeStat | |
| struct { | |
| StringDesc * String | |
| CFont * Font | |
| String. More... | |
| } VideoTextLength | |
| struct { | |
| StringDesc * String | |
| char C | |
| String. More... | |
| } StringFind | |
| struct { | |
| NumberDesc * Cond | |
| NumberDesc * BTrue | |
| Branch condition. More... | |
| NumberDesc * BFalse | |
| Number if Cond is true. More... | |
| } NumIf | |
| struct { | |
| NumberDesc * Player | |
| StringDesc * DataType | |
| Number of player. More... | |
| StringDesc * ResType | |
| Player's data. More... | |
| } PlayerData | |
| conditional string. More... | |
| } | D |
| which number. More... | |
Number description.
| NumberDesc* NumberDesc::BFalse |
Number if Cond is true.
| BinOp NumberDesc::binOp |
Other number.
| NumberDesc* NumberDesc::BTrue |
Branch condition.
| char NumberDesc::C |
String.
| EnumVariable NumberDesc::Component |
Which index variable.
| NumberDesc* NumberDesc::Cond |
| union { ... } NumberDesc::D |
which number.
| StringDesc* NumberDesc::DataType |
Number of player.
| ENumber NumberDesc::e |
| CFont* NumberDesc::Font |
String.
| unsigned int NumberDesc::Index |
| int NumberDesc::Index |
Which unit.
Which unit type.
| int NumberDesc::Loc |
Which component.
| NumberDesc* NumberDesc::N |
Direct value.
| struct { ... } NumberDesc::NumIf |
| NumberDesc* NumberDesc::Player |
| struct { ... } NumberDesc::PlayerData |
conditional string.
| StringDesc* NumberDesc::ResType |
Player's data.
| StringDesc* NumberDesc::String |
| struct { ... } NumberDesc::StringFind |
| CUnitType** NumberDesc::Type |
| struct { ... } NumberDesc::TypeStat |
| UnitDesc* NumberDesc::Unit |
| struct { ... } NumberDesc::UnitStat |
For binary operand.
| int NumberDesc::Val |
index of the lua function.
| struct { ... } NumberDesc::VideoTextLength |
1.8.17
(C) Copyright 1998-2012 by The Stratagus Project under the GNU General Public License.