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        /   _____//  |_____________ _/  |______     ____  __ __  ______
        \_____  \\   __\_  __ \__  \\   __\__  \   / ___\|  |  \/  ___/
        /        \|  |  |  | \// __ \|  |  / __ \_/ /_/  >  |  /\___ \
       /_______  /|__|  |__|  (____  /__| (____  /\___  /|____//____  >
               \/                  \/          \//_____/            \/
    ______________________                           ______________________
                          T H E   W A R   B E G I N S
                   Stratagus - A free fantasy real time strategy game engine

Public Attributes | List of all members
NumberDesc Struct Reference

#include <script.h>

Public Attributes

ENumber e
 
union {
   unsigned int   Index
 
   int   Val
 index of the lua function. More...
 
   NumberDesc *   N
 Direct value. More...
 
   BinOp   binOp
 Other number. More...
 
   struct {
      UnitDesc *   Unit
 
      int   Index
 Which unit. More...
 
      EnumVariable   Component
 Which index variable. More...
 
      int   Loc
 Which component. More...
 
   }   UnitStat
 For binary operand. More...
 
   struct {
      CUnitType **   Type
 
      int   Index
 Which unit type. More...
 
      EnumVariable   Component
 Which index variable. More...
 
      int   Loc
 Which component. More...
 
   }   TypeStat
 
   struct {
      StringDesc *   String
 
      CFont *   Font
 String. More...
 
   }   VideoTextLength
 
   struct {
      StringDesc *   String
 
      char   C
 String. More...
 
   }   StringFind
 
   struct {
      NumberDesc *   Cond
 
      NumberDesc *   BTrue
 Branch condition. More...
 
      NumberDesc *   BFalse
 Number if Cond is true. More...
 
   }   NumIf
 
   struct {
      NumberDesc *   Player
 
      StringDesc *   DataType
 Number of player. More...
 
      StringDesc *   ResType
 Player's data. More...
 
   }   PlayerData
 conditional string. More...
 
D
 which number. More...
 

Detailed Description

Number description.

Member Data Documentation

◆ BFalse

NumberDesc* NumberDesc::BFalse

Number if Cond is true.

◆ binOp

BinOp NumberDesc::binOp

Other number.

◆ BTrue

NumberDesc* NumberDesc::BTrue

Branch condition.

◆ C

char NumberDesc::C

String.

◆ Component

EnumVariable NumberDesc::Component

Which index variable.

◆ Cond

NumberDesc* NumberDesc::Cond

◆ D

union { ... } NumberDesc::D

which number.

◆ DataType

StringDesc* NumberDesc::DataType

Number of player.

◆ e

ENumber NumberDesc::e

◆ Font

CFont* NumberDesc::Font

String.

◆ Index [1/2]

unsigned int NumberDesc::Index

◆ Index [2/2]

int NumberDesc::Index

Which unit.

Which unit type.

◆ Loc

int NumberDesc::Loc

Which component.

◆ N

NumberDesc* NumberDesc::N

Direct value.

◆ NumIf

struct { ... } NumberDesc::NumIf

◆ Player

NumberDesc* NumberDesc::Player

◆ PlayerData

struct { ... } NumberDesc::PlayerData

conditional string.

◆ ResType

StringDesc* NumberDesc::ResType

Player's data.

◆ String

StringDesc* NumberDesc::String

◆ StringFind

struct { ... } NumberDesc::StringFind

◆ Type

CUnitType** NumberDesc::Type

◆ TypeStat

struct { ... } NumberDesc::TypeStat

◆ Unit

UnitDesc* NumberDesc::Unit

◆ UnitStat

struct { ... } NumberDesc::UnitStat

For binary operand.

◆ Val

int NumberDesc::Val

index of the lua function.

◆ VideoTextLength

struct { ... } NumberDesc::VideoTextLength

The documentation for this struct was generated from the following file:
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