_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include <script.h>
Public Attributes | |
ENumber | e |
union { | |
unsigned int Index | |
int Val | |
index of the lua function. More... | |
NumberDesc * N | |
Direct value. More... | |
BinOp binOp | |
Other number. More... | |
struct { | |
UnitDesc * Unit | |
int Index | |
Which unit. More... | |
EnumVariable Component | |
Which index variable. More... | |
int Loc | |
Which component. More... | |
} UnitStat | |
For binary operand. More... | |
struct { | |
CUnitType ** Type | |
int Index | |
Which unit type. More... | |
EnumVariable Component | |
Which index variable. More... | |
int Loc | |
Which component. More... | |
} TypeStat | |
struct { | |
StringDesc * String | |
CFont * Font | |
String. More... | |
} VideoTextLength | |
struct { | |
StringDesc * String | |
char C | |
String. More... | |
} StringFind | |
struct { | |
NumberDesc * Cond | |
NumberDesc * BTrue | |
Branch condition. More... | |
NumberDesc * BFalse | |
Number if Cond is true. More... | |
} NumIf | |
struct { | |
NumberDesc * Player | |
StringDesc * DataType | |
Number of player. More... | |
StringDesc * ResType | |
Player's data. More... | |
} PlayerData | |
conditional string. More... | |
} | D |
which number. More... | |
Number description.
NumberDesc* NumberDesc::BFalse |
Number if Cond is true.
BinOp NumberDesc::binOp |
Other number.
NumberDesc* NumberDesc::BTrue |
Branch condition.
char NumberDesc::C |
String.
EnumVariable NumberDesc::Component |
Which index variable.
NumberDesc* NumberDesc::Cond |
union { ... } NumberDesc::D |
which number.
StringDesc* NumberDesc::DataType |
Number of player.
ENumber NumberDesc::e |
CFont* NumberDesc::Font |
String.
unsigned int NumberDesc::Index |
int NumberDesc::Index |
Which unit.
Which unit type.
int NumberDesc::Loc |
Which component.
NumberDesc* NumberDesc::N |
Direct value.
struct { ... } NumberDesc::NumIf |
NumberDesc* NumberDesc::Player |
struct { ... } NumberDesc::PlayerData |
conditional string.
StringDesc* NumberDesc::ResType |
Player's data.
StringDesc* NumberDesc::String |
struct { ... } NumberDesc::StringFind |
CUnitType** NumberDesc::Type |
struct { ... } NumberDesc::TypeStat |
UnitDesc* NumberDesc::Unit |
struct { ... } NumberDesc::UnitStat |
For binary operand.
int NumberDesc::Val |
index of the lua function.
struct { ... } NumberDesc::VideoTextLength |