_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include "stdlib.h"
#include "string.h"
#include "tolua++.h"
#include "stratagus.h"
#include "ai.h"
#include "font.h"
#include "game.h"
#include "iolib.h"
#include "map.h"
#include "minimap.h"
#include "movie.h"
#include "netconnect.h"
#include "player.h"
#include "sound.h"
#include "sound_server.h"
#include "ui.h"
#include "unit.h"
#include "unit_manager.h"
#include "unittype.h"
#include "video.h"
#include "widgets.h"
#include "editor.h"
#include "results.h"
#include "settings.h"
#include "tileset.h"
#include "network.h"
#include "particle.h"
#include "pathfinder.h"
#include "translate.h"
Variables | |
string | NetworkMapName |
How many network players. More... | |
string | NetworkMapFragmentName |
Name of the map received with ICMMap. More... | |
std::string | CliMapName |
Flag got an event. More... | |
void ActionDefeat | ( | ) |
Action condition player lose.
void ActionDraw | ( | ) |
Action condition player draw.
void ActionSetTimer | ( | int | cycles, |
bool | increasing | ||
) |
Action set timer
void ActionStartTimer | ( | ) |
Action start timer
void ActionStopTimer | ( | ) |
Action stop timer
void ActionVictory | ( | ) |
Action condition player wins.
int GetNumOpponents | ( | int | player | ) |
Description
Returns the number of opponents of a given player.
int GetTimer | ( | ) |
Check the timer value
void InitVideo | ( | ) |
initialize the video part
Video initialize.
bool IsReplayGame | ( | ) |
Check if we're replaying a game
void NetworkGamePrepareGameSettings | ( | ) |
Server user has finally hit the start game button.
Multiplayer network game final copy of server settings to game settings.
int SaveReplay | ( | const std::string & | filename | ) |
Save the replay
filename | Name of the file to save to |
void SetTrigger | ( | int | trigger | ) |
Set the trigger values
void ShowFullImage | ( | const std::string & | name, |
unsigned int | timeOutInSecond | ||
) |
void StartMap | ( | const string & | str, |
bool | clean = true |
||
) |
void StartReplay | ( | const string & | str, |
bool | reveal = false |
||
) |
void StartSavedGame | ( | const string & | str | ) |
void StopGame | ( | GameResults | result | ) |
Outcome of the game.
Stop the running game with a given result
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TOLUA_API int tolua_stratagus_open | ( | lua_State * | tolua_S | ) |
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std::string CliMapName |
Flag got an event.
string NetworkMapFragmentName |
Name of the map received with ICMMap.
string NetworkMapName |
How many network players.
Player number of local client.