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/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
#include "stratagus.h"#include "actions.h"#include "ai.h"#include "commands.h"#include "construct.h"#include "depend.h"#include "font.h"#include "map.h"#include "minimap.h"#include "missile.h"#include "particle.h"#include "pathfinder.h"#include "replay.h"#include "script.h"#include "sound.h"#include "sound_server.h"#include "spells.h"#include "trigger.h"#include "ui.h"#include "unit.h"#include "unit_manager.h"#include "unittype.h"#include "upgrade.h"#include "video.h"loadgame.cpp - Load game. | |
| bool | SaveGameLoading |
| Delete save game. More... | |
| void | CleanModules () |
| If a Saved Game is Loading. More... | |
| void | InitModules () |
| Save game is in progress of loading. More... | |
| void | LoadModules () |
| Register lua script of each modules. More... | |
| static void | PlaceUnits () |
| void | LoadGame (const std::string &filename) |
| void CleanModules | ( | ) |
| void InitModules | ( | ) |
Save game is in progress of loading.
Initialize all modules.
Call each module to initialize.
| void LoadGame | ( | const std::string & | filename | ) |
Load a game to file.
| filename | File name to be loaded. |
| void LoadModules | ( | ) |
Register lua script of each modules.
Load all.
Call each module to load additional files (graphics,sounds).
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static |
| bool SaveGameLoading |
Delete save game.
1.8.17
(C) Copyright 1998-2012 by The Stratagus Project under the GNU General Public License.