_________ __ __
/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
#include "stratagus.h"#include "game.h"#include "actions.h"#include "ai.h"#include "iocompat.h"#include "iolib.h"#include "map.h"#include "missile.h"#include "parameters.h"#include "player.h"#include "replay.h"#include "spells.h"#include "trigger.h"#include "ui.h"#include "unit.h"#include "unit_manager.h"#include "unittype.h"#include "upgrade.h"#include "version.h"#include <time.h>Functions | |
savegame.cpp - Save game. | |
| void | StartMap (const std::string &filename, bool clean) |
| void | ExpandPath (std::string &newpath, const std::string &path) |
| static std::string | GetSaveDir () |
| int | SaveGame (const std::string &filename) |
| Load saved game. More... | |
| void | DeleteSaveGame (const std::string &filename) |
| Save game. More... | |
| void | StartSavedGame (const std::string &filename) |
| void DeleteSaveGame | ( | const std::string & | filename | ) |
Save game.
Delete save game
| filename | Name of file to delete |
| void ExpandPath | ( | std::string & | newpath, |
| const std::string & | path | ||
| ) |
|
static |
Get the save directory and create dirs if needed
| int SaveGame | ( | const std::string & | filename | ) |
Load saved game.
Save a game to file.
| filename | File name to be stored. |
| void StartMap | ( | const std::string & | filename, |
| bool | clean | ||
| ) |
| void StartSavedGame | ( | const std::string & | filename | ) |
1.8.17
(C) Copyright 1998-2012 by The Stratagus Project under the GNU General Public License.