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/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
#include "online_service.h"#include "stratagus.h"#include "actions.h"#include "editor.h"#include "fow.h"#include "game.h"#include "map.h"#include "missile.h"#include "network.h"#include "particle.h"#include "replay.h"#include "results.h"#include "sound.h"#include "translate.h"#include "trigger.h"#include "ui.h"#include "unit.h"#include "video.h"#include "parameters.h"#include <guichan.h>mainloop.cpp - The main game loop. | |
| enum | CallPeriod { cEvery2nd = 0b1, cEvery4th = 0b11, cEvery8th = 0b111, cEvery16th = 0b1111, cEvery32nd = 0b11111, cEvery64th = 0b111111, cEvery128th = 0b1111111, cEvery256th = 0b11111111 } |
| int | KeyScrollState = ScrollNone |
| variable set when we are scrolling via keyboard More... | |
| int | MouseScrollState = ScrollNone |
| variable set when we are scrolling via mouse More... | |
| EventCallback | GameCallbacks |
| EventCallback | EditorCallbacks |
| Game callbacks. More... | |
| void | DrawGuichanWidgets () |
| void | DoScrollArea (int state, bool fast, bool isKeyboard) |
| Editor callbacks. More... | |
| void | DrawMapArea () |
| Game display update. More... | |
| void | UpdateDisplay () |
| Exit with fatal error. More... | |
| static void | InitGameCallbacks () |
| static void | GameLogicLoop () |
| static void | DisplayLoop () |
| static void | SingleGameLoop () |
| void | GameMainLoop () |
| Draw the map area. More... | |
| enum CallPeriod |
|
static |
| void DoScrollArea | ( | int | state, |
| bool | fast, | ||
| bool | isKeyboard | ||
| ) |
Editor callbacks.
Handle scrolling area.
| state | Scroll direction/state. |
| fast | Flag scroll faster. |
Support dynamic acceleration of scroll speed.
If the scroll key is longer pressed the area is scrolled faster.
| void DrawGuichanWidgets | ( | ) |
|
static |
| void GameMainLoop | ( | ) |
|
static |
|
static |
| void UpdateDisplay | ( | ) |
Exit with fatal error.
Display update.
This functions updates everything on screen. The map, the gui, the cursors.
| EventCallback EditorCallbacks |
Game callbacks.
| EventCallback GameCallbacks |
| int KeyScrollState = ScrollNone |
variable set when we are scrolling via keyboard
current scroll state of keyboard
| int MouseScrollState = ScrollNone |
variable set when we are scrolling via mouse
current scroll state of mouse
1.8.17
(C) Copyright 1998-2012 by The Stratagus Project under the GNU General Public License.