_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include "online_service.h"
#include "stratagus.h"
#include "actions.h"
#include "editor.h"
#include "fow.h"
#include "game.h"
#include "map.h"
#include "missile.h"
#include "network.h"
#include "particle.h"
#include "replay.h"
#include "results.h"
#include "sound.h"
#include "translate.h"
#include "trigger.h"
#include "ui.h"
#include "unit.h"
#include "video.h"
#include "parameters.h"
#include <guichan.h>
mainloop.cpp - The main game loop. | |
enum | CallPeriod { cEvery2nd = 0b1, cEvery4th = 0b11, cEvery8th = 0b111, cEvery16th = 0b1111, cEvery32nd = 0b11111, cEvery64th = 0b111111, cEvery128th = 0b1111111, cEvery256th = 0b11111111 } |
int | KeyScrollState = ScrollNone |
variable set when we are scrolling via keyboard More... | |
int | MouseScrollState = ScrollNone |
variable set when we are scrolling via mouse More... | |
EventCallback | GameCallbacks |
EventCallback | EditorCallbacks |
Game callbacks. More... | |
void | DrawGuichanWidgets () |
void | DoScrollArea (int state, bool fast, bool isKeyboard) |
Editor callbacks. More... | |
void | DrawMapArea () |
Game display update. More... | |
void | UpdateDisplay () |
Exit with fatal error. More... | |
static void | InitGameCallbacks () |
static void | GameLogicLoop () |
static void | DisplayLoop () |
static void | SingleGameLoop () |
void | GameMainLoop () |
Draw the map area. More... | |
enum CallPeriod |
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static |
void DoScrollArea | ( | int | state, |
bool | fast, | ||
bool | isKeyboard | ||
) |
Editor callbacks.
Handle scrolling area.
state | Scroll direction/state. |
fast | Flag scroll faster. |
Support dynamic acceleration of scroll speed.
If the scroll key is longer pressed the area is scrolled faster.
void DrawGuichanWidgets | ( | ) |
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static |
void GameMainLoop | ( | ) |
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static |
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static |
void UpdateDisplay | ( | ) |
Exit with fatal error.
Display update.
This functions updates everything on screen. The map, the gui, the cursors.
EventCallback EditorCallbacks |
Game callbacks.
EventCallback GameCallbacks |
int KeyScrollState = ScrollNone |
variable set when we are scrolling via keyboard
current scroll state of keyboard
int MouseScrollState = ScrollNone |
variable set when we are scrolling via mouse
current scroll state of mouse