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/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
#include "stratagus.h"#include "unittype.h"#include "animation.h"#include "animation/animation_exactframe.h"#include "animation/animation_frame.h"#include "construct.h"#include "iolib.h"#include "luacallback.h"#include "map.h"#include "missile.h"#include "player.h"#include "script.h"#include "sound.h"#include "spells.h"#include "tileset.h"#include "translate.h"#include "ui.h"#include "unitsound.h"#include "util.h"#include "video.h"#include <ctype.h>#include <string>#include <map>unittype.cpp - The unit types. | |
| std::vector< CUnitType * > | UnitTypes |
| std::map< std::string, CUnitType * > | UnitTypeMap |
| unit-types definition More... | |
| CUnitType * | UnitTypeHumanWall |
| All unit-types. More... | |
| CUnitType * | UnitTypeOrcWall |
| Human wall. More... | |
| int | DefaultIncomes [MaxCosts] |
| Orc wall. More... | |
| std::string | DefaultActions [MaxCosts] |
| std::string | DefaultResourceNames [MaxCosts] |
| int | DefaultResourceAmounts [MaxCosts] |
| int | DefaultResourceMaxAmounts [MaxCosts] |
| std::string | ExtraDeathTypes [ANIMATIONS_DEATHTYPES] |
| int | GetResourceIdByName (const char *resourceName) |
| int | GetResourceIdByName (lua_State *l, const char *resourceName) |
| void | UpdateUnitStats (CUnitType &type, int reset) |
| Register ccl features. More... | |
| void | UpdateStats (int reset) |
| Update unit stats. More... | |
| static bool | SaveUnitStats (const CUnitStats &stats, const CUnitType &type, int plynr, CFile &file) |
| void | SaveUnitTypes (CFile &file) |
| Get unit-type by ident. More... | |
| CUnitType * | UnitTypeByIdent (const std::string &ident) |
| Update unit stats. More... | |
| CUnitType * | NewUnitTypeSlot (const std::string &ident) |
| Save the unit-type table. More... | |
| void | DrawUnitType (const CUnitType &type, CPlayerColorGraphic *sprite, int colorIndex, int frame, const PixelPos &screenPos) |
| Draw the sprite frame of unit-type. More... | |
| static int | GetStillFrame (const CUnitType &type) |
| void | InitUnitTypes (int reset_player_stats) |
| void | LoadUnitTypeSprite (CUnitType &type) |
| Init unit-type table. More... | |
| void | LoadUnitTypes () |
| Load the sprite for a unittype. More... | |
| void | CleanUnitTypes () |
| Load the unit-type data. More... | |
| void CleanUnitTypes | ( | ) |
Load the unit-type data.
Cleanup the unit-type module.
| void DrawUnitType | ( | const CUnitType & | type, |
| CPlayerColorGraphic * | sprite, | ||
| int | colorIndex, | ||
| int | frame, | ||
| const PixelPos & | screenPos | ||
| ) |
Draw the sprite frame of unit-type.
Draw unit-type on map.
| type | Unit-type pointer. |
| sprite | Sprite to use for drawing |
| player | Player number for color substitution. |
| frame | Animation frame of unit-type. |
| screenPos | Screen pixel (top left) position to draw unit-type. |
| int GetResourceIdByName | ( | const char * | resourceName | ) |
| int GetResourceIdByName | ( | lua_State * | l, |
| const char * | resourceName | ||
| ) |
|
static |
Get the still animation frame
| void InitUnitTypes | ( | int | reset_player_stats | ) |
Init unit types.
| void LoadUnitTypes | ( | ) |
Load the sprite for a unittype.
Load the graphics for the unit-types.
Init unit-type table.
Loads the Sprite for a unit type
| type | type of unit to load |
| CUnitType* NewUnitTypeSlot | ( | const std::string & | ident | ) |
Save the unit-type table.
Allocate an empty unit-type slot.
| ident | Identifier to identify the slot (malloced by caller!). |
|
static |
Save state of an unit-stats to file.
| stats | Unit-stats to save. |
| ident | Unit-type ident. |
| plynr | Player number. |
| file | Output file. |
Get unit-type by ident.
Save state of the unit-type table to file.
| file | Output file. |
| CUnitType* UnitTypeByIdent | ( | const std::string & | ident | ) |
Update unit stats.
Find unit-type by identifier.
| ident | The unit-type identifier. |
| void UpdateStats | ( | int | reset | ) |
Update unit stats.
Update the player stats for changed unit types.
| reset | indicates wether default value should be set to each stat (level, upgrades) |
| std::string DefaultActions[MaxCosts] |
Default action for the resources.
| int DefaultIncomes[MaxCosts] |
Orc wall.
Default incomes for a new player.
| int DefaultResourceAmounts[MaxCosts] |
Default amounts for the resources.
| int DefaultResourceMaxAmounts[MaxCosts] |
Default max amounts for the resources.
| std::string DefaultResourceNames[MaxCosts] |
Default names for the resources.
| std::string ExtraDeathTypes[ANIMATIONS_DEATHTYPES] |
Default names for the resources.
| CUnitType* UnitTypeHumanWall |
All unit-types.
Next unit type are used hardcoded in the source.
| std::map<std::string, CUnitType *> UnitTypeMap |
unit-types definition
| CUnitType* UnitTypeOrcWall |
Human wall.
| std::vector<CUnitType *> UnitTypes |
1.8.17
(C) Copyright 1998-2012 by The Stratagus Project under the GNU General Public License.