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/ _____// |_____________ _/ |______ ____ __ __ ______
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/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
#include <ctype.h>#include <fcntl.h>#include <sys/types.h>#include <sys/stat.h>#include "SDL.h"#include "stratagus.h"#include "ai.h"#include "editor.h"#include "game.h"#include "guichan.h"#include "interface.h"#include "iocompat.h"#include "iolib.h"#include "map.h"#include "netconnect.h"#include "network.h"#include "parameters.h"#include "player.h"#include "replay.h"#include "results.h"#include "settings.h"#include "sound_server.h"#include "title.h"#include "translate.h"#include "ui.h"#include "unit_manager.h"#include "version.h"#include "video.h"#include "widgets.h"#include "util.h"#include "missile.h"#include "st_backtrace.h"#include <stdlib.h>#include <stdio.h>#include <windows.h>#include <dbghelp.h>stratagus.cpp - The main file. | |
| #define | REDIRECT_OUTPUT |
| std::string | StratagusLibPath |
| const char | NameLine [] = NAME " v" VERSION ", " COPYRIGHT |
| Path for data directory. More... | |
| std::string | CliMapName |
| Flag got an event. More... | |
| std::string | MenuRace |
| Filename of the map given on the command line. More... | |
| bool | EnableDebugPrint |
| bool | EnableAssert |
| if enabled, print the debug messages More... | |
| bool | EnableUnitDebug |
| if enabled, halt on assertion failures More... | |
| bool | IsRestart |
| if enabled, a unit info dump will be created More... | |
| std::vector< std::string > | OriginalArgv |
| if true, the game skips some things like title screens More... | |
| bool | IsDebugEnabled {false} |
| bool | EnableWallsInSinglePlayer {false} |
| Is debug enabled? Flag to pass into lua code. More... | |
| static std::string | stdoutFile |
| static std::string | stderrFile |
| void | beos_init (int argc, char **argv) |
| void | PreMenuSetup () |
| used for debug purposes More... | |
| static int | MenuLoop () |
| static void | PrintHeader () |
| void | PrintLicense () |
| void | Exit (int err) |
| Game Replay Fast Forward Counter. More... | |
| void | ExitFatal (int err) |
| Exit. More... | |
| static void | Usage () |
| static void | CleanupOutput () |
| static void | RedirectOutput () |
| void | ParseCommandLine (int argc, char **argv, Parameters ¶meters) |
| static LONG WINAPI | CreateDumpFile (EXCEPTION_POINTERS *ExceptionInfo) |
| int | stratagusMain (int argc, char **argv) |
| Game main loop. More... | |
| #define REDIRECT_OUTPUT |
| void beos_init | ( | int | argc, |
| char ** | argv | ||
| ) |
Need init function for beos.
| argc | Number of command line argurments |
|
static |
|
static |
| void Exit | ( | int | err | ) |
| void ExitFatal | ( | int | err | ) |
Exit.
Do a fatal exit. Called on out of memory or crash.
| err | Error code to pass to shell. |
|
static |
Run the guichan main menus loop.
| void ParseCommandLine | ( | int | argc, |
| char ** | argv, | ||
| Parameters & | parameters | ||
| ) |
| void PreMenuSetup | ( | ) |
used for debug purposes
Pre menu setup.
Enables ability to build walls in the single player games Pre menu setup.
|
static |
Print headerline, copyright, ...
| void PrintLicense | ( | ) |
|
static |
| int stratagusMain | ( | int | argc, |
| char ** | argv | ||
| ) |
Game main loop.
The main program: initialise, parse options and arguments.
| argc | Number of arguments. |
| argv | Vector of arguments. |
|
static |
Display the usage.
| std::string CliMapName |
Flag got an event.
| bool EnableAssert |
if enabled, print the debug messages
| bool EnableDebugPrint |
| bool EnableUnitDebug |
if enabled, halt on assertion failures
| bool EnableWallsInSinglePlayer {false} |
Is debug enabled? Flag to pass into lua code.
| bool IsDebugEnabled {false} |
| bool IsRestart |
if enabled, a unit info dump will be created
| std::string MenuRace |
Filename of the map given on the command line.
Location of stratagus data.
Path for data directory.
Text string: Name, Version, Copyright.
Name, Version, Copyright
| std::vector<std::string> OriginalArgv |
if true, the game skips some things like title screens
|
static |
|
static |
| std::string StratagusLibPath |
1.8.17
(C) Copyright 1998-2012 by The Stratagus Project under the GNU General Public License.